Disguise Self: You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you dismiss it. You can seem somewhat shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
Find Familiar: You gain the service of a familiar, a spirit that takes an animal form you choose, though the animal can be no bigger than an owl. The familiar can take on an appearance of your (the player’s) choice, though it is a celestial, fey, or fiend (also your choice) instead of a beast. This familiar is able to attack, but not to any extent further than the animal it resembles.
Your familiar acts independently of you, but it always obeys your commands. If your familiar is attacked in a way that would kill the animal it resembles, it disappears, leaving behind no physical form. It reappears after you cast this spell again, though it cannot be cast for one full day after the familiar disappears. You can temporarily dismiss the familiar, and you can also dismiss it forever. While it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet/9 meters of you. Whenever the familiar disappears or is dismissed, it leaves behind in its space anything it was wearing or carrying.
While your familiar is within 100 feet/30.5 meters of you, you can communicate with it telepathically. Additionally, you can see through your familiar's eyes and hear what it hears for ten seconds, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form.
Heroism: A willing creature you touch is imbued with bravery. For one minute, the creature is immune to being frightened.
HARMONIZATION SPELLS